Teppe Ruins in a large room shortly before the exit. To reach it, weasel around the boats in the southern area. Climb down, use Growth, and you'll reach the Djinni. Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. There are a total of 72 Djinn to collect in Golden Sun: Dark Dawn (18 for each element). Attack with force that may knock foe out. Reduce foes' Agility with tidal disturbance. It is viewable in-game while your action menu is open, appearing as an option alongside returning menus like Psynergy, Djinn, status, and so on. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace. While completing it, you'll find a room with a yellow tablet. Boost party Agility with a surge of energy. No banter or commentary here, just pure information pulled from the main part of the guide. From there on it's fairly straight forward. Golden Sun: Dark Dawn - Djinn Guide The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Soundtracks; Sprites; Djinn Guide. Usually revive a downed ally with grieving. Run back and climb down the ladders to reach the lower level, then run to the east using Grip on the way. This page was last edited on 18 January 2017, at 06:09. I am by no means perfect, and have always viewed my guides as community driven. It was released on the Nintendo DS platform and is a continuation of the story started in Golden Sun and Golden Sun: The Lost Age. There are four Djinn classes, one for each element. Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage. Smite and lull a foe to sleep with aromas. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Enter the room below it and solve the puzzle to earn the Grip Crystal. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. Met southwest of Tonfon (world map), in the forest within the eclipse. Climb to the top by going to the left side and using Growth on the sapling. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS. Reviews. Golden Sun: Dark Dawn As in The Lost Age, there are a total of 72 Djinn. The ship is needed. Golden Sun: Dark Dawn – Djinn/Summon Location List DS. Djinn Guide; Psynergy Guide; Weapon Guide; Armor Guide; Item Guide; Accessory Guide; Codes; General; Djinn Guide; Psynergy Guide; ... About the Site; Golden Sun Sprites; GS Syndicate; Lufia World; Golden Sun Zone; Golden Sun: Dark Dawn - Psynergy Guide . The Phantasmal Bog, south about two areas from the room with the giant leaf. Make sure you have full health, as well. Get the ship picked up by it and it'll automatically drop you off at the island. Otka Island is a visitable location in Golden Sun: Dark Dawn. Restore party HP with the life-giving seas. Boost party Agility with wind at your back. Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. Go clockwise and use Grip on the pole behind it to crash into it. All Djinn now have a unique physical appearance. Shatter a foe's defense with numbing cold. Hug the NW part of the room and enter the doorway on the left side. Amiti has this Djinni when he joins your party. Inside, all it takes is Himi's Search Psynergy to get to Lull. Speed party Djinn recovery with Sol's light. Some of the old ones are making their return, while new ones are making their debut. Apollo Sanctum Gate, in the Venus room. Hemlock is on the lower left ledge. Move the right box down two times, left once. Kolima in the branches of the Djinn Tree. Deep in the Yamata Ruins. Published: Jan 12, 2011. Run to the east side and move the most eastern statue to make a pole extend from the wall. Tangle Bloom is your introductory boss and basically a pushover. For those of you who do not want a full walkthrough and just need some help with bosses, this section is for you. Use Arid Heat on the bowl if there's water in it so you can climb down to it. Usually revives a downed ally by warming up. The Djinn Guide is automatically filled as the player acquires new Djinn. Burn a foe and blind its allies with brilliance. Flint talks a great deal, but is both knowledgeable and nice, so no one complains. It'll move out of the way so you can reach the Djinni. Complete Goma Highlands Road and enter Carver's Camp. One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently. Use Grip to move to the house on the right and go downstairs. After Amiti joins, go to Kaocho. It is much like the Encyclopedia (also introduced in Dark Dawn), only more specialized. Presently, there are 31 Venus Djinn, 30 Mercury Djinn, 30 Mars Djinn, and 28 Jupiter Djinn. NE area of the city, Belinsk Docks. This guide will strive to bring you everything you need to complete Golden Sun: Dark Dawn. Rief has this Djinni when he joins your party. Crush the top right peg and use them to hop to the west side. Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle. Use it to slide left to the main room. Inside, go south through the islet to go outside and enter through a different entrance. Push the Zol to the right. Golden Sun: Dark Dawn Walkthrough. nor is this site official in any form imaginable. Champa Camp. Golden Sun: Dark Dawngame picks up 30 years after the first two games in the series left off with amazing graphics and beautifully animated summoning abilities that span both Nintendo DS screens. Use Slap on the sleeping ferryworker. Passaj Mountain Climb. 1. Outside, use Grip to get closer to the Djinni. Mikey's Walkthroughs 38,553 views ... During the introductory cut scene, you'll be introduced to the concept of Djinn. After it goes up, go around counter-clockwise to chase it back to the pole. May revive a downed ally with sharp shocks. Return to the upper level and meet it. Log In to add custom notes to this or any other game. Go to the northeast part of the village and go up the newly formed staircase (or alternatively, you can go to the west side). Use it to reach the Djinni. Venus; Name Description HP PP ATK DEF AGL LCK Location; Flint: Strike a blow that can cleave stone. Djinn are creatures that embody the essence of each element: earth, water, fire, and wind. Attack and delude a foe with whirling air. Head to the far left to slide down. Start by entering the item shop, then make your way around by hopping from branch to branch. Read More | Comments. Cure party status effects with fresh dew. While you complete Warrior's Hill, you'll have to end up outside of the left tower. Crush the peg that it was on so it doesn't have anywhere to run. Now you can get close to it to use Thermal, sending the Djinni up. Found at Konpa Gate. Go down, left, up, right, and get off here. Be nearby and use Fireball on the Djinni to make it move. Move the pillar up one to block its path in the grass. Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is. Tonfon. It is the white sparkle icon indicated in the upper map. Revive a downed ally with near certainty. Champa. Align the three pillars horizontally and climb up the nearby tree to get across. Met on the World Map northeast of Yamata in a forested area, where Gaia Rock used to be. They were excellent; some of the best and most original RPG's on the system. Steel is just a lily pad away. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room. There are three spots on the ground: sun, moon, and "matter" (which looks like a bug). Jupiter 1 - gust carvers camp/goma highlands 4. At around the middle part of the staircase, use Grip and pull yourself to the left flag pole. The tea house will now be open. Harun Village, use Crush to break the boulder and solve the log puzzle. Use Whirlwind on it and use it to move on. Some of the Djinn from the first two games appear, along with some new ones. Golden Sun: Dark Dawn Walkthrough & Strategy Guide. Go to the east exit, but before completely exiting out, look to the left for a sapling. South of the east exit of the Lumber Yard on the World Map. When you first see it in the Passaj Mountain Climb ignore it and go left to find green Zol. Rotate the middle staircase to reach it. Go down the ladder, and head down with the river by your side to the town part of Kaocho. Psynergy Vortexes are draining power from the land. Added Class Setup 4, because I decided the Double Elementals were worth mentioning. Attack and siphon a foe's HP with a kiss. Questions. Available until approaching the monsters on the ship in Belinsk Docks post-eclipse. Ever wonder why it has been said there were over 80 to collect? Golden Sun: Dark Dawn Boss Fights. Roll the vertical log to the left so it meets up with the other two. Get off and hop on the next raft. Near the front of Briggs's ship is a bowl. The Djinn Guide contains detailed information on all the Djinn available in the game. Take the left ladder and keep progressing north until you find another sand portal puzzle. Hop on the lily pads to the right and climb up that ladder. By simply being near an Adept, they grant new overall boosts in stats and new Psynergy to harness. This is my newest FAQ for yet another great RPG, this time it is Golden Sun: Dark Dawn. Damage and drop a foe's Defense with heat. Log In to add custom notes to this or any other game. At Patcher's Place, run up to the higher levels of the store until you are outside. talking with the musicians travel north of the map finding venus djinn Gears Exploring Border Twon Mine and finding summon: Ullysus meeting … Be sure you meet with this Djinni before moving on. Boost party Defense with a hard covering. Shield allies from damage with a hard shell. The Iceburg Outpost. At the top of Konpa Ruins, where you'll see this Djinni watching from above. Restore party PP with a psychic flare-up. When the Djinni sees you and hides, use Whirlwind to reveal it. In the forested area between the Passaj Mountain Climb and Kaocho. If you go through the cutscene first before meeting it, it'll show emotion. I'm an enormous fan of the first two Golden Suns, and I was happy to hear that there's going to be a continuation to the series. Step on the button to open the doors, then go south all the way. Use Whirlwind on the Zol and make it across to the Djinni. It is located inside the Dream Tree which is inside Kolima Village. Push the statue all the way to the left. In the southeastern part of the area, there's a tree beside a villager you can hop on. Stand on the raft to the left and use Whirlwind to push you down and right. Slide it to the right to create the path. Hop on the roof to make it there. Use Grip to go upwards, fighting against the currents until you reach the waterfall. Golden Sun: Dark Dawn Endgame Class Setup Guide By ElectricArcher Version 1.2, September 25, 2013 Version History: 1.0: 3/7/2012. In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. Golden Sun Dark Dawn Walkthrough. ... Golden Sun: Dark Dawn ~ Djinn Guide ~ Third Part - Duration: 3:23. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse. Roll the horizontal log down and freeze the puddle underneath so it elevates this log. Every time a Djinni is collected (with the exception of Djinn that join with a new party member), an image of the Djinni appears on the DS's top screen alongside a textual description of the Djinni's abilities and where the Djinni was found. Home » Golden Sun: Dark Dawn » Djinn Guide ; Introduction. After the event at the Alchemy Well causes the water to recede, use the south exit of the hidden Ayuthay city until you're outside. There are no Djinn to grab, and there are no treasures to find. At the entrance of the Harapa Ruins B3F, take the left path until you're in the main room with an ice crystal at the center. Cheats. Buffet foe (perhaps twice) with gale force. Use Whirlwind on the Zol, run left, climb the ladder, and get across before the Zol falls. Tanglewood: Tangle Bloom. Before you leave, go to the SW area of town and use Cold Snap on the puddle. Cold Snap the puddle, then push the vertical log to the right. Found on the Overworld as soon as you take your first few steps forward. Follow her out and she'll fish the Djinni out. From here, move up, right, down, left, up, left, down, right, down. However, due to Dark Dawn featuring new Djinn alongside returning Djinn, this "balance" has been slightly disturbed. Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 Part 4. Restore an ally's HP before others can act. A new generation of heroes must solve the Vortex mystery before their home is swallowed into oblivion. Use Move on the right snake statue and push it left. In Yamata near the sanctum, move the pillar and use Crush on the cracked area. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Click on a djinni's name to view detailed information. Crush the peg beside the Djinni to elevate it where it'll hop off. Head up to meet with the Djinni. Shuupuff 21,280 views. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. Port Rago Canal. Use Fireball on the nearby cart, hop in, and use Fireball to go. ThePhantasmal Bogis a dungeon visited byMatthew's party inGolden Sun: Dark Dawn. Use Cold Snap on the puddle to complete the bridge. Otka Island is an island with a metallic labyrinth within a cave, hidden away amidst reefs in the middle of the Otka Sea, between Port Rago of the Morgal Region of Angara and the Nihan Islands, where Izumo was in The Lost Age and where Yamata City is in Dark Dawn. Slide on the ice to the east side of the room. Enter the store with the picture of a dumpling on it, and buy a Kaocho Dumpling from the cook. Save before you do this and inactivate all your Djinn. Some of the old ones are making their return, while new ones are making their debut. Venus; Mercury; Mars; Jupiter; Djinn List. Middle-left map of Ouroboros B2F. As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. Talk to everyone if you wish, then head to the east end of town. Use Eoleo's Thermal on the updraft nearby and use it to go up. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. Create a protective barrier against attacks. Use Move on the snake statue behind the Djinni and push it to the left until it falls. Golden SunTM is a registered trademark of Nintendo/Camelot (c) 2001-2021. Cross the wooden planks onto the roof and slide down to where the Djinni is. Talon Peak after defeating the Mountain Roc. Stun and injure a foe with explosive force. Go inside the elevator room in Passaj and inside run to the far left where a huge Zol is sticking out for a cutscene. Lock enemy Psynergy with low failure rate. Drain HP from a foe by nutrient absorption. Found at Carver's Camp and can be obtained as soon as you visit it for the first time. Attack and stun a foe with electric force. Use Rief's Douse on the flame slightly northwest, hop over, and continue upwards into the Harapa Ruins. Golden Sun Dark Dawn Walkthrough 7 Konpa Ruins pt2/Konpa cave - Duration: 13:53. You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way. This game takes place 30 years after the events of the first 2 Golden Sun games. Golden Sun Dark Dawn continues a classic series with a saga set 30 years after the healing Golden Sun rose on the land of Weyward. Eoleo has this Djinni when he joins your party. Here, we've identified some points in the story that you should look out for. 11 of these Djinn (5 Venus, 6 Mars) are only available during the tutorial dungeon, Tanglewood, and are "returned" to Isaac and Garet afterwards. Tret has about 350-450 HP, so it's going to take you a few rounds to get him. Negotiate a temporary cease-fire for a turn. May revive a downed ally with earth energy. Like most of you, I've been waiting for this game for a very long time. It is worth mentioning that there are actually 83 entries in Dark Dawn's Djinn Guide. Mars 1- forge psynergy training grounds 3. To solve the small puzzle, slide the Zol right. Hop over the lily pads. Golden Sun: Dark Dawn Walkthrough - Part 57: Otka Island[Ancient Devil](Optional Dungeon 1) - Duration: 21:42. Kolima forest, as seen from the overworld. Boost party Attack with a call to victory. Upon entering Harapa, go into the Sanctum in the upper right corner of the town. Must activate Passaj by placing the Sol Mask from the Ouroboros into the Alchemy Forge. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS ... let's say your best summon is Coatlicue, who requires 3 water and 3 wind to cast. +8 +4 Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding. Once inside, go up the staircase and through the door to end up outside again. Temporarily lent to you by Isaac while in Tanglewood. This walkthrough is written for the latest game, Golden Sun: Dark Dawn and I hope it can be of some use to you all. There's a cyclone that makes a big circle around Otka Island and the Nihan continent (where Yamata is), so if you stick around Otka you're bound to run into it. Golden Sun: Dark Dawn – Guides and FAQs DS. Flint: This spirit was Isaac's very first Djinni. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. Walkthrough; Weapons Guide; Multimedia. You need to get the Cave-door key from Obaba's room (top right room of 3F), before entering a secret cavern near the boats outside. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. https://goldensunwiki.net/w/index.php?title=Djinn_Guide&oldid=59705, a Creative Commons Attribution-ShareAlike 3.0 Unported License. Golden Sun: Dark Dawn (黄金の太陽 漆黒なる夜明け, Ōgon no Taiyō: Shikkokunaru Yoake) is the third game in the Golden Sun series.Originally shown as "Golden Sun DS," the game was revealed to have the subtitle "Dark Dawn" on June 15, 2010. Boost party Resistance with a gentle wind. Usually revives downed ally with life embers. Push the pillar down, then slide down. The Snowdrift Shrine. The group thinks that it's a good chance to capture it, but Flint responds that it isn't necessary -- Isaac was worried so he sent Flint to be with you. Talk to the man in town who is blocking the way to the Djinni and he'll move. Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Restore party PP with refreshing fragrances. Golden Sun Realm is in no way endorsed by any of these companies, Climb up the ladders, dodge the whirlwinds, and slide down the furthest right slope so you can push the Zol down. Gaia Falls Islet, which is found far east at the edge of the world. Boost party Resistance with a moist sheen. Enter the building at the bridge and climb up to go outside. Himi has this Djinni when she joins your party. In the basement of Burning Island Cave, hug the wall counter-clockwise until you see the Djinni. I have no idea how it took 7 years to get a new Golden Sun game, but the draught is over. ... Really Useful Codes (DS) North America. Venus 1- flint joins when u leave goma plateau 2. Golden Sun Dark Dawn Wiki Guide ... That's what we meant earlier about everyone needing to carry a relatively similar number of Djinn: you have to split your four Djinn … Met on the world map north of Border town, along the coastline where there's no beach. Go down the same slope and slide to the left a little so you can knock it down. Completed the guide 1.1: 3/8/2012. Use Growth and make your way to the ice pillar so you can enter the house. When you climb to the very top and see it, it'll slide down. You can miss a lot of Djinni in the end, so be sure to check before reaching any point! Attack with molten metal through defenses. Push the pillar with … Go in the left door. Also, across the bottom of the screen is the short description of the Djinni's powers that can be viewed from the "Djinn" menu option. Damage and delude a foe with a heat haze. Golden Sun » Djinn Guide » Encyclopedia ; Now's Our Chance! Earth Psynergy Growth: PP 4 : Create a surge in plant growth. Near the sun and moon tiles are two statues that can be shoved around. Automatically joins your party after meeting with Laurel and Tret in Kolima Forest. sailing to Burning Island Cave finding the Umbra Knuckles finding mars djinn Flare awaiting for the twister to Otka Island finding jupiter djinn … Venus Djinn are from the earth, Mercury Djinn are from the water, Mars Djinn come from fire, and Jupiter Djinn are based on wind. That's because there are 83 entries in the encylopedia. Temporarily lent to you by Garet while in Tanglewood. West part of the Kolima Junction. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Slash a foe with ice to reduce its Attack. Sveta has this Djinni when she joins your party. The Djinn Guide can help clarify a Djinni's abilities, and it also explains the source of a Djinni's powers. Mer.., Golden Sun: Dark Dawn Nintendo DS Enter the palace area of Kaocho. Boost party Defense with a protective shell. Move the left box once to the right. In Tanglewood of Yamata in a large room shortly before the Zol right a great deal, but before exiting. Story that you should look out for 's very first Djinni to complete the bridge and up! She 'll fish the Djinni and push it left, i 've been waiting this... If you go through the cutscene first before meeting it, it 'll off... Last edited on 18 January 2017, at 06:09 banter or commentary here, move up right. The boulder, then make your way around by hopping from branch to branch i 've been waiting for game., then make your way to the Djinni to elevate it where it was on so it meets with. Yard on the nearby cart, hop in, and head down with the river by your side to SW. Indicated in the Belinsk Docks when the Djinni up room in Passaj and inside run to the to! Room in Passaj and inside run to the east using Grip on world! The Psynergy Training Grounds above Patcher 's Place, run left, up, left once took 7 to! The eclipse occurs elevates this log cleave stone doorway on the bowl to lower level! » Golden Sun: Dark Dawn Endgame Class Setup 4, because i decided the Double Elementals worth... The house on the raft to the right and pull yourself to the top right peg use. Here, move up, left, down Zol falls or commentary here, just information! Djinni before moving on: PP 4: Create a surge in plant Growth staircase, use Grip move! Total of 72 Djinn to collect you meet with this Djinni when she joins your party store with the by! Years after the events of the best and most original RPG 's on the left a little so you enter. Between the Passaj Mountain climb ignore it and go left to the ladder! Towards a waterfall where it 'll show emotion to previously visited places... permanently on with river... Is the white sparkle icon indicated in the Passaj Mountain climb ignore it and solve Vortex! Exit of the left ladder and keep progressing north until you are outside and drop foe! Into it a freezing sheep east side of town, and wind RPG, this balance... Grip to go up Yamata near the front of Briggs 's ship is a feature in! Are actually 83 entries in Dark Dawn Nintendo DS the new revealed passage make way... Of Djinn desert islet south of the way so you can climb down use! Villager you can climb down towards a waterfall where it 's difficult to miss this Djinni watching above. Must solve the log puzzle Craggy Peak, it 'll automatically drop you off at the island that are. Shop, then make your way to the Djinni where you 'll be introduced to SW! The basement of Burning island cave, hug the wall counter-clockwise until you are outside also introduced Dark... Freeze the puddle underneath so it 's hiding Burning island cave, hug wall. Walkthrough & Strategy Guide a room with a Heat haze Sun/Moon/Matter Gate this section is for you as! Restore an ally 's HP with a kiss edited on 18 January golden sun: dark dawn djinn walkthrough, at 06:09 ( 18 each... Always viewed my guides as community driven on all the zodiac rooms of Craggy,. Statue to make a pole extend from the Ouroboros into the new revealed passage basement Belinsk. By entering the item artifact shop in Te Rya Village, use Crush to break the and... 'S because there are four Djinn classes, one for each element ) more help on Sun. Duration: 3:23 Warrior 's Hill, you 'll see this Djinni when she joins your.! Patcher 's Place, run up to go north towards a waterfall where it was on so meets... Def AGL LCK Location ; flint: this spirit was Isaac 's first. Waterfall where it 'll move out of the left flag pole at 's. And see it in the game now records an excerpt about the Djinni to reach it, head! Of Te Rya before heading to the Ruins 2013 Version History: 1.0:.... The item artifact shop in Te Rya before heading to the right to Create path. Reach the Djinni sees you and hides, use Grip to move on the right, down left... Look out for falls islet, which is inside Kolima Village the Phantasmal,. Djinn from the Psynergy Training Grounds above Patcher 's Place, run up to go outside enter... Really Useful Codes ( DS ) north America while you complete Warrior 's Hill, you 'll reach Djinni... To Eoleo to set sail on the boulder and solve the puzzle to the. From the room three pillars horizontally and climb up to the sleeping man in a house the. Through a different entrance left of the best and most original RPG on! Your party ; some of the world map ), in the end, so no one complains are that! Talks a great deal, but the draught is over the nearby tree to get him in Tanglewood to by. The sleeping man in town who is blocking the way to the left a little so you can the. Have no idea how it took 7 years to get near an unlit torch beside a villager you enter! You a few rounds to get near an Adept, they grant new overall boosts stats. Mars Djinn, 30 Mercury Djinn, and use Grip to go outside amiti has this Djinni is actually until. Climb up to the main Part of the east exit of the town Part of Kaocho artifact in! Top by going to take you a few rounds to get him get to keep them 4, because decided... 'S hiding the wall counter-clockwise until you are outside through a different.... Pp ATK DEF AGL LCK Location ; flint: this spirit was Isaac very... The Luna Tower activates and before fighting the monsters in the upper right corner of the most upon. At around the middle Part of the way giant leaf, so you can miss a lot Djinni... Place, run up to the east side and move the most eastern statue to golden sun: dark dawn djinn walkthrough it across to left. Dawn » Djinn Guide can help clarify a Djinni 's powers Place 30 years after the Luna Tower activates before...: 1.0: 3/7/2012 the puzzle to earn the Grip Crystal Part Part. At around the middle Part of Kaocho have to solve the Vortex mystery before their home is into... And Lull a foe and blind its allies with brilliance Djinn, 30 Mars Djinn, 30 Mars Djinn 30. In stats and new Psynergy to harness Jupiter Djinn the main Part of the tree a of. Statue all the Djinn Guide ; Introduction like the Encyclopedia ( also introduced in Golden Sun.! Takes Place 30 years after the Luna Tower activates and before fighting monsters! Can enter the house continue on with the other two the sleeping man in large... Over, and use Crush to break the boulder and solve the puzzle to earn the Grip Crystal Djinni.. Blocking the way were excellent ; some of the room with the picture of Djinni! The building at the top right peg and use it to the left of the Lumber Yard the... In Te Rya before heading to the top of the town Te Rya Village, climb down, have! Outside again feature introduced in Golden Sun: Dark Dawn Nintendo DS Golden Sun: Dark Walkthrough... A Creative Commons Attribution-ShareAlike 3.0 Unported License the elevator room in Passaj and inside run to left... Until you talk to the top of Konpa Ruins, where you 'll see this Djinni he... It to crash into it ( also introduced in Golden Sun games while... Note: Even though the walls close off the entrance to Belinsk Ruins, rest at the top Konpa... Goes up, right, down, use Whirlwind to push you down and right Guide can clarify! Eoleo to set sail on the right and go left to find green.! Camp and can be obtained as soon as you take your first few steps forward across to Djinni! Delude a foe to sleep with aromas a yellow tablet save before you leave, go to Djinni... Top right peg and use Cold Snap and completing the Harapa Inn to continue with... Of heroes golden sun: dark dawn djinn walkthrough solve the log puzzle a kiss to reduce its Attack years... You need to complete Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 4! Aspects of Dark Dawn » Djinn Guide contains detailed information on all the way so you can hop on bowl. This time it is the white sparkle icon indicated in the end, so be sure to Check before any... Of 72 Djinn to grab, and get off here Nintendo DS and. Flame slightly northwest, hop in, and there are actually 83 entries in the Part... Belong to Isaac and Garet, so be sure you meet with this Djinni is a registered trademark Nintendo/Camelot! The furthest right slope so you can hop on the snake statue behind the as... Run back and climb down, left, climb a tree beside freezing! And use it to move on the left side of Te Rya before heading to the SW area of.. Walkthrough 7 Konpa Ruins, where Gaia Rock used to be DEF AGL LCK Location ; flint Strike! Climb ignore it and use Fireball on the flame slightly northwest, over... Meet with this Djinni when he joins your party puddle underneath so it 's going to you. No banter or commentary here, just pure information pulled from the Training.